May 30, 2020

A lightweight test for product viability

Most of the products I look to build involve scratching my own itch”. By this, I mean that I’m looking for a solution to a problem I have.

When I see an opportunity like this, I tend to start planning/designing immediately. This happens before I’ve identified demand or determined whether a viable tool already exists. This is because I’m enthusiastic. I love playing with how a new product might work. This impulse is costly, though.

I’ll take a different approach with future ideas. Instead of acting immediately, I’ll first look for existing products that resemble what I wish to build. If I can’t find any, I’ll look harder. This is because the probability of any idea I have not existing (in one form or another) is infinitesimal.

I’ll then sign up for their service and use it. If I don’t feel like signing up, I’ll ask myself why. A reluctance to join probably indicates that the perceived need isn’t real. This signifies a good reason to not pursue the idea.

If it works, I’ll use it. If it solves even 75% of my problem, I’ll likely stick with it. Building an alternative that’s only incrementally better isn’t advisable. Plus, much of that difference is likely personal preference—and not representative of a true opportunity.

However, if I use their product—and find myself frustrated—that’s a different story. If it lacks core functionality or features, those might warrant further investigation. They might even help shine a light on what’s begging to be built.


product design research startups tests


Previous post
A return to basic blogs Objects that do one thing tend to do so better than multipurpose ones. This is why a knife cuts, fork lifts, and spoon scoops. Could one tool serve
Next post
What game are you playing? Over the past two decades, I’ve worked on products that failed, and ones that succeeded. Drawing conclusions about the cause of these outcomes is